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Pokémon Damage Calculator Select the generation. Select the output notation. Select the calculator's mode of function.

Pokémon 1's Moves (select one to show detailed results)
??? - ???%
??? - ???%
??? - ???%
??? - ???%
Pokémon 2's Moves (select one to show detailed results)
??? - ???% ??%
??? - ???% ??%
??? - ???% ??%
??? - ???% ??%
Ai Options
  • Doubles not implemented yet, be careful!
  • Not certain on Flame Charge, but they can click it sometimes when its slower. Calc assumes its like speed-reducing AI, but I think it's wrong still
  • No docs or consensus, on Sleep Talk score, I assume +6 if asleep
  • Shore Up not implemented yet, be careful!
  • Triple Axel bugged, be careful!
  • AI sees Psywave dealing damage based on level, like Seismic Toss, but it still deals 0.5-1.5x damage randomly
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Team/Box
Team

Box
Box 2
Pokémon 1
Base IVs EVs DVs
341
236
236
236
236
236
236 ---

/341 ( %)

Health
Trash


Color Coding
Field
Select the battle format.
Select the current terrain.
Select the active Ruin abilities from other Pokeémon on the field.

Select the current weather condition.
Select the current weather condition.

Pokémon 1's side
Pokémon 2's side
Import / Export
OPPOSING TEAM

Pokémon 2
Base IVs EVs DVs
341
236
236
236
236
236
236 ---

/341 ( %)

Health
Range Compare

Run and Bun AI %, Range Compare, and Quality of Life work done by SylmarDev.
Modified by dekzeh, ForwardFeed, Originaly Created by Honko, maintained by Austin and Kris, Special thanks to Hzla